BETTING RULES

1. GENERAL BETTING RULES

  1. Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, all bets should be considered valid for the result at the end of the "Regular Time" or "Full Time" only. "Regular Time" or "Full time" is defined as interpreted by the official rules published by the respective governing association. For example, in football, full time is stipulated to be 90 minutes including injury time, and in ice hockey gmlit is stipulated as the 3 x 20 minute periods. Should the governing association decide to stipulate, before the start of the event, that the said event is to be played over a different duration, this will be treated as being the official rules for the event (for example, Under 17 football played with 2 x 40 minutes). Nonetheless, such occurrence is limited to the "regular" playing time and does not include any prolongation such as extra time or overtime, unless explicitly stated. The exceptions are basketball, NFL and MLB, where extra time is included in the result that counts, unless otherwise stated.
  2. l bets placed are valid, and it is not possible to withdraw any bets. It is the customers full responsibility to survey all bets before placing and confirming.
  3. Crown Bet Online reserves the right to deny the whole, or parts, of any bets for any reason.
  4. If a bet is declared void, stakes will be refunded and odds will be settled at 1.00.
  5. Crown Bet Online reserves the right to declare a bet partly or totally void, at it’s discretion, if it’s obvious that the bet was placed or accepted due to an error in typing, matchups, odds/prices etc.
  6. Crown Bet Online accepts singles on all betting objects unless stated otherwise. The maximum number of objects allowed in a parlay is 14.
  7. Crown Bet Online does not allow parlays where objects affect each other. If such a bet by accident should be accepted, we reserve the right to deem all such bets void without notification. Crown Bet Online reserves the right to cancel the whole parlay/coupon under such circumstances.
  8. Odds are subject to fluctuations, and might therefore be adjusted/changed. All bets will be settled at the odds offered at the time the bet was placed.
  9. The minimum bet is 0.10 EUR, unless stated otherwise.
  10. Where a multiple bet is placed with events with different maximum profit margins, then the lower limit will apply. Bets exceeding the maximum winning limits will be reduced to the maximum allowed by Crown Bet Online.
  11. Crown Bet Online will refund any stakes on non-starting participants in an event, unless stated otherwise in the sports rules.
  12. Dead heat rules apply if an event should see several winners. The odds will be divided onto the amount of winners.
  13. Crown Bet Online does not allow bets on events where the customer is directly involved. Such might be players, referees, coaches, jury-members etc. If suspected that a customer have placed a bet on an event where the customer is involved, Crown Bet Online reserves the right to cancel these bets.
    1. Live betting - where we have reason to believe that a bet is placed after the outcome of an event is known, or after the selected participant or team has gained a material advantage (e.g. a score, sending off for the other team etc) we reserve the right to void the bet, win or lose.
    2. If for any reason we are unable to validate the outcome of a particular market (e.g. due to loss of live pictures), all bets will be void, unless settlement of bets is already determined.
    1. Crown Bet Online will not be liable for any errors in respect of bets or wagers including where: (i) Crown Bet Online has incorrectly stated the relevant odds/spreads/handicap/totals; Cash Out Amount; (ii) Crown Bet Online continues to accept bets or wagers on closed or suspended markets; (iii) Crown Bet Online incorrectly calculates or pays a settlement amount; or (iv) any error occurs in a random number generator or pay tables included, incorporated or used in any game or product.
    2. Incorrect Price - When an obvious error is identified before the start of an event, then the bet will be cancelled and settled as void and the customer will be informed via email by Crown Bet Online.
    3. Incorrect Count/Line/Spread/Handicap/Total -Prior to the start of an event, during Live Betting or after the event, where an Obvious Error is identified any open bets will stand and be settled at the count, line, spread, handicap or total taken at the Crown Bet Online revised price except for the following situations:
      1. Where a revised price is deemed less than 1.01 then bets will be void.
      2. Any bet placed on a count, line, spread, handicap or total where the outcome is already known when the bet was placed will be void.
    4. Where there is sufficient time before the start of an event, Crown Bet Online will endeavor to contact the customer and may in our absolute discretion allow the option of cancelling the bet.
    5. Incorrect Fixture - Where the wrong player or team is quoted within a fixture name all bets will be void. Such determination to be in Crown Bet Online’s absolute discretion.
    6. Wrong Participant - If a wrong participant is quoted for any match or event, bets placed on that participant will be void; other participants may also be void. Such determination to be in Crown Bet Online’s absolute discretion.
    7. Late Bets - If for any reason a pre-event bet is inadvertently accepted after a match or event has commenced, bets will be settled as follows:
      1. If the event and market is covered for Live Betting then bets will stand at the revised price at the time the bet was placed (where a revised price is deemed less than 1.01 then bets will be void), unless the outcome is already known in which case such bets will be void.
      2. If the event or market is not covered for Live Betting then the bet will stand as long as the selected participant or team has not gained a material advantage (e.g. a score, sending off for the other team etc). Where a material advantage has been gained Crown Bet Online reserves the right to void the bet, win or lose. Any bet placed where the outcome is already known, including Live Betting, will be made void.
    8. When an obvious error occurs and/or is identified during live betting or after the event has finished, the bet may not be cashed out. If the cash out bet settlement value has been accepted in error, the cash out transaction will be made void and the bet will be settled at the Crown Bet Online revised price. If subsequent attempts are made to place bets and cash out on the same markets, before the obvious error has been corrected/ identified then, the cash out bet settlement value and the bet will be made void.
  14. For bet settlements purposes, statistics of the league/ event official governing body will be used. In the case where no official league/event governing body exists and/or statistics of the official league/event governing body are not available and/ or there is specific evidence/indications that these statistics are not correct, bets will be settled according to the the statistics of Crown Bet Online or/and statistics of Crown Bet Online official data providers. In the case where statistics of Crown Bet Online and/or statistics of Crown Bet Online official data providers are not available for any reason, then independent data sources will be used for bet settlement.
  15. Postponed and suspended events which are not played/finished within 24 hours after its original starting times, will be deemed void, and the stake will be refunded. If an event gets interrupted after start, and does not resume, or stand with an official result – within 24 hours after its original starting time, all bets will be deemed void, and the stake will be refunded. The above mentioned rule(s) does not apply for Tennis. Tennis events will only be deemed void if they aren’t resumed or finished within the end of a tournament. The 30-hour rule does not apply for Qualification and "Winning a Trophy" markets which are offered for any Event. These markets will be settled as soon as the results of the Qualification and/or the Event are finally determined.
  16. Crown Bet Online reserves the right to deem bets void if there are changes in the venue/arena of whereas an event will take place.
  17. Crown Bet Online reserves the right to deem bets void if there are radical changes to event conditions, such as a team starting a match with less than the maximum allowed players, match duration, distance of a race, amounts of periods etc. etc.
  18. If Crown Bet Online takes its own discretion, that you:
    1. have multiple betting accounts and / or use multiple betting accounts; and/or
    2. have acted in collusion with one or more persons and wagered by a number of different betting accounts on the same combinations of selections [regardless of whether the bets were placed individually or not, at different rates, or on different days] to try to increase the maximum payouts in compounds with multiple accounts, we reserve the right to withhold caused by such behavior gains.
  19. A number of bets may be treated as being one when a customer places multiple copies of the same bet. When this occurs all bets will be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets will be voided apart from the first bet struck. The use of a "banker" selection or selections to get round betting/winning limits is not permitted. Crown Bet Online reserves the right to void any bets when 1 single selection (“a banker”) is combined with other selections to circumvent Crown Bet Online’s online betting limits. When this occurs all bets will be voided apart from the first bet struck.
  20. Where a number of bets, involving identical or very similar selections, are received by different customers within a short time frame, Crown Bet Online reserves the right to void all such bets, even after the bets have been determined.

2. RULES AND GUIDELINES ON COMMON BETTING TYPES

  1. Fictive Matchups (Fantasy) Predict the outcome of a fictive matchup of two teams/ players in one round/ match for betting purposes only. The team/ player that scores the most goals/ points at her/ his round/ match is considered a winner. If the two teams/ players score the same number of goals/ points the result of the fictive matchup will be a draw. If any of the two actual rounds/ matches are not completed then all bets will be void.
  2. First / Last / Anytime Goalscorer/ To score 2 or more/ To score a Hat-trick Every effort will be made to quote player to score odds for all possible participants. However, players not originally priced up will count as winners should they score the first/last goal.
    1. All bets always only concern the Normal Time played in the match. Own goals (based on the official organizing authority) do not count and will be ignored unless stated otherwise.
    2. All bets on First Goalscorer are deemed void and stakes will be refunded, if the player enters the match as a substitution, after the first goal has been scored. In case the first goal is an own goal, it is ignored, so relevant bets on first goalscorer stand.
    3. All bets on Last Goalscorer stand for every player that participates in the match, regardless the time he comes into the game.
    4. All bets on Anytime Goalscorer stand for every player that participates in the match, regardless the time he comes into the game.
    5. If a match is abandoned and there has already been a goal, First Goalscorer bets stands, while Last Goalscorer bets are deemed void and stakes will be refunded.
    6. If a match is abandoned after a player has already scored then all bets for Anytime Goalscorer concerning that player will be settled as won. All bets on players that didn’t score are void and stakes will be refunded.
    7. Bets in the "To score 2 or more goals" market shall be settled as won if selected player scores two or more goals.
    8. Bets in the "to score a Hat-Trick" market shall be settled as won if selected player scores three or more goals.
  3. Player to Score/ Player Not to Score Every effort will be made to quote player to score odds for all possible participants. However, players not originally priced up will count as winners should they score the first/last goal. Predict whether or not a player in a match-up will score. The player has to start the game for bets to stand. If a player has already scored, and the match is later abandoned, bets will stand. Bets at the "Player Not to Score" market stand only for players that are part of the starting line-up of the team at kick-off. Bets on players that sit on the bench at kick-off will be made void. "Player to Score" market will be settled as void, in live betting, if the selected player in the wager does not participate in the match, after the wager is placed(for example a player gets substituted at halftime, and a wager is placed at halftime for him to score anytime and/or to score the next goal).
  4. Next team to score (Goal 1)/Team to score the 1st goal Predict which teams scores first. If there is a draw option, this one represents no goals in the match. All bets on first team to score will be settled, regardless if the match should be abandoned later in the match, if there has already been a goal.
  5. Group Betting Predict which of the objects in a group that will get the highest final position/best finishing result. All gaming objects in the group have to start for bets to stand.
  6. H2H Betting (Head-To-Head) Predict which one of the gaming objects in the Head-To-Head who gets the best finishing result/position/points. Both participants in a H2H have to start for bets to stand, and at least one of the participants has to finish with an official result. Otherwise all bets will be settled at odds 1.00. For H3H the same rules apply, only in a H3H there will be 3 gaming objects/outcomes available.
  7. Tripplehead (H3H) See "H2H Betting" as the same rules apply. The only difference from "H2H Betting" is that in a "Triplehead", three objects are set up against each other, instead of two.
  8. Halftime Betting Predict the outcome at halftime. Halftime bets stand regardless if the match should be abandoned later in the match.
  9. Halftime/Fulltime Betting Bet on the outcome of a match at both halftime and fulltime. If a match is 0-0 (X) at halftime, and 1-1 (X) at full-time, the correct combination is X/X. If a match is 1-0 (1) at halftime, and 1-2 (2) at full-time, the correct prediction would be 1/2.
  10. Handicap Betting Predict the outcome of a match where a handicap is given. Handicap bets are on offer both with and without a draw option. If a handicap bet should end with a draw, and no draw-option was on offer, all bets will be settled at odds 1.00. If you bet Arsenal -1 home to Fulham, Arsenal is given a one-goal disadvantage, and therefore has to win the match by 2 goals, to win the handicap. If Arsenal wins the match with exactly one goal, the correct prediction would be draw. Split handicaps are also offered (ex. +/- 0,5 points). These handicaps do not require a draw option for bets to be decided.
  11. Handicap Table Predict which of the teams with its handicap advantage added to the achieved points that will get the highest total score. If you bet Milan+6 handicap, and they achieve 64 points in the league, they will have a total of 70 points. If Juventus with a +4 handicap, gains 70 points in the league for a total of 74 points, Juventus will win the bet.
  12. Total goals markets / Half-time total goals / Team Goals The markets that are are included in this category are Total Goals, Exact total goals, Goals Over/Under, 1st Half Over/Under, 1st Half Total goals, 2nd Half Over/Under, 2nd Half Total goals, Team Goals Over/Under, 1st Half Team Goals Over/Under. Predict how many goals there will be in a match, at halftime or from the relevant Team. For the above market the following rule applies: If the amount of goals has already exceeded the highest alternative available when a match is abandoned, bets will stand. Otherwise bets will be settled to odds 1.00.
  13. Match Betting / 1X2 Predict the outcome of a match. Match betting will be decided after regular full-time, unless stated otherwise.
  14. Moneyline Predict the outcome of a match where overtime, sudden-death, penalty shoot-outs etc. are included.
  15. Most Scoring Half Predict which of the halves that will contain the most goals. If there is a draw option, this one represents equal.
  16. Most Scoring Match Predict which of the matches on offer that will see the highest amount of goals/points. If a match should be abandoned, but still qualify as the match with the highest amount of goals/points, all bets will stand. Otherwise all bets will be refunded.
  17. Season H2H Predict which team or participant gets the highest final position in a competition. Play-offs are not included unless stated otherwise. The market will be settled according to the official standings of the governing body.
  18. Qualification / Winning a Trophy Predict which team goes through to the next round of a competition or which team wins the Trophy. In qualification markets the following rule applies: Markets will be settled according to the official standings of the governing body. Any alterations at the standings due to disciplinary actions after the matches/league has ended, shall not be taken into account for settlement purposes. If a team gets disqualified from a league/tournament before the game and the opposing team gets qualified without playing, then all qualification bets shall be made void for this matchup.
  19. Time of First Goal / First goal before/after 28th minute / Early goal in match Predict when the first goal/an early goal in the match will occur. Note that the first minute is between 00:00 - 00:59 of the match duration. In other words, a goal made 28:18 will be reckoned as a 29th minute goal.
  20. Match Betting (1X2) Minutes XX:xx - XX:xx The market is settled according to the result of the match in the specified time frame that is stated at the market title. For example the Match Betting market minutes 00:00-14:59 is settled based on the result of the match between 00:00-14:59.
  21. Under / Over and Totals Predict if the amount of goals/points of a match/event will be under or over the line on offer. If the line is 2,5 and the match ends 1-1, a total of 2 goals has been made in the match and the correct prediction would therefore be under 2,5. If the line is 2,5 and the match ends 3-0, a total of 3 goals has been made and the correct prediction would therefore be over 2,5. All under/over and point bets will be settled if they have already gone over the line on offer, regardless if the match is later abandoned. If not already over, bets will be settled at odds 1.00.
  22. Winner / Outright Predict the winner of a competition/event. Bets placed on non-starting participants will not be refunded. On non-listed participants we offer odds on request. The market will be settled according to the official standings of the governing body.

3. SPECIFIC RULES ON SPORTS AND SIDEBETS

FOOTBALL BETTING RULES

All football (that is, soccer) match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout, or, a golden goal.

Some football matches may have different playing schedules. In that case, the following will apply:

90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.

80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.

Should any match be played prior to the date or kick-off time denoted, then bets will stand, provided that the wager is placed not later than the revised kick-off time.

All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

In the event where the game does not take place on the same date (local time), then all bets will be considered void. An exception shall be made if incorrect kick-off time is announced on our website (that is, http://crownbet.online).

In the event where a match venue is changed, then bets already placed will stand provided that the home team is still designated as such. Should the home and away team for a listed match be reversed, then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term [Author 11] 'XI' in the name.

In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

BASKETBALL BETTING RULES

All bets will be void in the event where the match does not start on the scheduled date/time.

In the event where there is a change of venue, all bets will stand in the event where the home team remains as so. In the event where the teams change from home team to away, all bets will be void.

All markets include overtime periods, except when specifically stated otherwise by us.

All bets placed on a 48 minutes’ match will stand if a minimum of 43 minutes is played. All bets placed on a 40 minutes’ match will stand if a minimum of 35 minutes is played. If the match is abandoned after the minimum time has been played and not resumed on the same day, all bets will be settled according to the score when the match was abandoned, even where the match is resumed on a later date.

1. RESULTS

General - All bets include overtime periods except when specifically stated otherwise. All bets stand in the event where the match is abandoned during the overtime periods. In the event where the match is abandoned during the overtime periods, all bets will be settled according to the result of the fourth quarter, plus any points scored during the overtime periods until the match suspension.

Winner - Predict the match winner. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Fulltime - Predict the result at the end of the match. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Halftime/Fulltime - Predict the result of the first half (first and second quarters) and at the end of the match. To win the bet, both picks need to be correct. All bets will be void in the event where the match is abandoned prior to the minimum play time.

First Half - Predict the result of the first half (first and second quarters). All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters).

Second Half - Predict the result of the second half (third and fourth quarters). All points scored in the first half will not be counted for betting purposes. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Quarters - Predict the result of a specific quarter. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned prior to, or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Winning Margin - Predict the winning margin of the winning team. All bets will be void in the event where the match is abandoned prior to the minimum play time.

3-Way Winning Margin (win by 6+) - Predict whether the winning margin will be by 6 points or not. All bets will be void in the event where the match is abandoned prior to the minimum play time.

7-Way Winning Margin - Predict the winning margin with seven betting options. All bets will be void in the event where the match is abandoned prior to the minimum play time.

12-Way Winnings Margin - Predict the winning margin with twelve betting options (six options for each team). All bets will be void in the event where the match is abandoned prior to the minimum play time.

Quarter Winning Margin (win by 3+) - Predict whether the winning margin of a specific quarter will be by more than three points. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned prior to, or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Odd/Even - Predict whether the total points will be odd or even. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Odd/Even First Half - Predict whether the total points of the first half (first and second quarters) will be odd or even. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters).

Odd/Even Second Half - Predict whether the total points of the second half (third and fourth quarters) will be odd or even. All points scored in the first half will not be counted for betting purposes. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Odd/Even Quarter - Predict whether the total points scored in a specific quarter will be odd or even. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned prior to or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Odd/Even Team Total - Predict whether the total points scored by a specific team will be odd or even. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Odd/Even Team Total First Half - Predict whether the total points scored by a specific team in the first half (first and second quarters) will be odd or even. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters).

Odd/Even Team Total Second Half - Predict whether the total points scored by a specific team in the second half (third and fourth quarters) will be odd or even. All points scored in the first half will not be counted for betting purposes. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Odd/Even Team Total per Quarter - Predict whether the total points scored by a specific team in a certain quarter will be odd or even. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned prior to, or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Fulltime Handicap - Predict the result at the end of the match with a handicap. All bets will be void in the event where the match is abandoned before the minimum play time.

Handicap First Half - Predict the result of the first half (first and second quarters) with a handicap. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters).

Handicap Second Half - Predict the result of the second half (third and fourth quarters) with a handicap. All bets will be void in the event where the match is abandoned before the minimum play time.

Handicap Quarter - Predict the result of a specific quarter with a handicap. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned before or during the respective betting quarter.

2. POINTS

General - All bets include overtime periods except when specifically stated otherwise. All bets stand in the event where the match is abandoned during the overtime periods. In the event where the match is abandoned during the overtime periods, all bets will be settled according to the result of the fourth quarter plus any points scored during the overtime periods until the match suspension.

Total Points - Predict the total points scored in the match. All bets will be void in the event where the match is abandoned before the minimum play time.

Highest Scoring Quarter - Predict the highest scoring quarter. All bets will be void in the event where the match is abandoned before the minimum play time.

First 12 Points - Predict the team to score the first 12 points. All bets will be void in the event where the match is abandoned before a team scores 12 points. All bets will stand if the match is abandoned after a team scores 12 points.

First 20 Points - Predict the team to score the first 20 points. All bets will be void where the match is abandoned before a team scores 20 points. All bets will stand in the event where the match is abandoned after a team scores 20 points.

First 25 Points - Predict the team to score the first 25 points. All bets will be void if the match is abandoned before a team scores 25 points. All bets will stand if the match is abandoned after a team scores 25 points.

First 45 Points - Predict the team to score the first 45 points. All bets will be void if the match is abandoned before a team scores 45 points. All bets will stand if the match is abandoned after a team scores 45 points.

First Three Pointer - Predict the team to score the first three pointer. All bets will be void if the match is abandoned before a team scores the first three pointer. All bets will stand if the match is abandoned after a team scores the first three pointer.

Over/Under - Predict if the total points scored will be over or under a specific number. All bets will be void in the event where the match is abandoned before the minimum play time.

Over/Under Fulltime - Predict whether the total points scored during the regular time will be over or under a specific number. All bets will be void in the event where the match is abandoned before the minimum play time.

Over/Under First Half - Predict whether the total points scored in the first half (first and second quarters) will be over or under a specific number. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters).

Over/Under Second Half - Predict whether the total points scored in the second half (third and fourth quarters) will be over or under a specific number. All bets will be void in the event where the match is abandoned before the minimum play time.

Over/Under Quarter - Predict whether the total points scored in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned before or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Over/Under Teams - Predict whether the total points scored by a specific team will be over or under a specific number. All bets will be void in the event where the match is abandoned before the minimum play time.

Over/Under Team First Half - Predict whether the total points scored by a specific team in the first half (first and second quarters) will be over or under a specific number. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand in the event where the match is abandoned in the second half (third and fourth quarters)

Over/Under Teams Second Half - Predict whether the total points scored by a specific team in the second half (third and fourth quarters) will be over or under a certain number. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Over/Under Team per Quarter - Predict whether the total points scored by a specific team in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned before or during the respective betting quarter. All bets will stand in the event where the match is abandoned after the respective betting period.

Over/Under Three Pointers - Predict whether the three pointers scored will be over or under a specific number. All bets will be void in the event where the match is abandoned prior to the minimum play time.

Total Points Handicap - Predict the total points scored with a handicap. All bets will be void in the event where the match is abandoned prior to the minimum play time.

RUGBY BETTING RULES

The result of a rugby bet is, at all times, based on the regular time of play plus injury time, unless otherwise determined, in accordance with the Company’s sole and absolute discretion.

Where the match is abandoned or postponed, all the bets about this match will be valid where the match will be resumed and completed within the next 24 hours. In the event where the match will not be completed within this time, all the bets will be considered "void".

Game types:

1X2: Three possible outcomes: 1 (home team win), X (draw) and 2 (away team win).

DC (double chance): In this scenario, the three possible outcomes 1, X, 2 are getting combined in 3 groups 1X, 12, and X2.

Handicap: The outcome of the bet with handicap is obtained by adding the handicap to the final result of the home team.

Odd/Even: Forecast whether the total number of points scored in a match is going to be odd or even.

Over/Under: Predict whether there will be more or fewer points scored than the number indicated.

Over/Under Home: You have to predict whether the number of points scored by the home team will be over or under the number indicated.

Over/Under Away: You have to predict if the number of points scored by the away team will be over or under the number indicated.

1X2 1st Half: You have to predict the outcome of the first half: 1 1st HT (home team will have the lead after the first half time); X 1st HT (it will be a draw) or 2 1st HT (away team lead).

DC 1st Half: In this case, the three possible half time outcomes 1, X, 2 are getting combined in 3 groups: 1X, 12, and X2.

CYCLING BETTING RULES

Where a stage race is postponed or interrupted, all bets will be considered as running until the race is completed (or officially cancelled), while a single-day race shall be considered invalid where a cancellation or interruption occurs, and the said race does not resume/is finished within 72 hours of the official start time.

Should these riders drop out in the same stage, the concerned participants will be considered as equal.

If one or more listed riders are not able to take part in the race (for any reason whatsoever), bets placed on this market will be void.

Game types:

Winner: You have to forecast whether the selected cyclist will win the stage/competition/specific classification (as "King of the Mountains", "Young Rider", "Points Classification", etc.).

HH: You have to forecast which of the two listed cyclists will be better placed in the stage/competition.

Best of Group: You have to forecast the best classified rider at the end of the race, among the listed names.

GOLF BETTING RULES

Outright Betting: If a player does not tee off, then that player will count as a non-runner. Bets on non-runners are void. If a player has teed off and fails to complete the course, then that player will be deemed a loser. Play offs may determine the winner. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be void. These rules apply to all Golf markets offered through our website.

Each way markets: Dead heat rules apply for all placings. For example, if the each way terms are for four places and three players tie for third, they will be deemed to have dead heated for third, fourth and fifth place. In this instance, 1/3 of the stake is lost and 2/3 are settled at full place odds for each way bets on those players.

Tournament Match Betting (Head-to-Head): Bets are settled on the player who achieves the highest placing at the end of the tournament. The tie will always be quoted in Match Betting. Play Offs may determine the winner, should one player win the tournament. A player missing the cut will be deemed a loser. Should both players miss the cut, the player with the lowest score at the cut will be deemed the winner. If a player is disqualified, either prior to the cut or after both players have made the cut, the other player is deemed the winner. If a player is disqualified after making the cut, when the other player has already missed the cut, the disqualified player is deemed the winner.

Tournament Group Betting: Bets are settled on the player who achieves the highest placing at the end of the tournament. In the event of a non-runner, the group will be void. Play Offs do apply. Players missing the cut will be deemed losers. If all listed players miss the cut, the player with the lowest score at the cut will be deemed the winner.

Top Player of a Nationality: If a player does not start, all bets on that player will be void. If a player tees off, then that player will count as a runner. Play Offs do apply.

Finishing Positions Betting: 36 holes must be played for bets to stand. Where the official finishing position is tied, for example 5 players sharing 14th place, the finishing position is deemed to have been the 15th place. If a player is disqualified, he/she is deemed to have finished last. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are void.

Top 5 / Top 10 Betting: 36 holes must be played for bets to stand. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are void.

Make/Miss the Cut Betting: 36 holes must be played for bets to stand. Players disqualified before completion of 36 holes are deemed non-runners and bets will be void. Official results by governing bodies will stand.

Tournament Forecast: Bets will be settled on who will finish first and second in that order. Play Offs do apply. If one player withdraws before having started the tournament then all bets on forecasts with this player will be void. If a player has teed off and fails to complete the course, then forecasts involving that player will be deemed losers.

“Big 3/4” v The Field Betting: If any of the players quoted as part of the “Big 3/4” are non-runners, bets on this market will be void. Bets will be settled using the player with lowest score at the end of the tournament. Play Offs do apply.

72 Hole Handicap Betting: 72 holes must be played for bets to stand. If a player misses the cut, they shall be deemed a loser. To determine score for any player, the quoted handicap will be taken away from player’s final score, i.e. Colin Montgomerie shoots 280 for tournament – 4 shots = Handicap score of 276. Bets will be settled using the lowest handicap score at the end of the tournament. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are void.

Winning Score Betting: Bets will be settled upon the completion of 72 Holes, otherwise bets will be void.

Winning Margin Betting: 36 holes must be played for bets to stand. Bets will be settled based on the number of strokes between the winning player, and the player who finishes second.

Hole In One Betting: 36 holes must be played for bets to stand. Bets will be settled according to a hole in one being recorded in any particular round of play.

First Round Leader: If a player does not start, all bets on that player will be void. If a player tees off, then that player will count as a runner. Bets will be settled on the leader of the tournament at the end of the first completed round.

18 Hole, 2 Ball Betting: In the event a player does not tee-off, all bets on that 2 Ball will be void. Once both players have started the round, they are deemed runners. If a player withdraws during the round, the opponent will be deemed the winner provided that he/she completes the round in full. The tie will always be quoted in 2 Ball betting. In the event of a 2 Ball being re-arranged, all bets in that 2 Ball will stand per our original pairings. All bets will be settled on the score that the player signs for that round. If 18 holes are not completed and the players agree to stop playing, bets will be settled on the official result declared by the governing body.

18 Hole, 3 Ball Betting: In the event a player does not tee-off, all bets on that 3 Ball will be void. Once all players have started the round, they are deemed runners. All bets will be settled on the score that the player signs for that round. In the event of a 3 Ball being re-arranged, all bets in that 3 Ball will stand per our original groups.

Lowest Round Score Group Betting: Bets are settled on the player who achieves the lowest score at the end of that particular round. In the event of a non-runner, the group will be void.

VOLLEYBALL BETTING RULES

The result of volleyball bet is, at all times, based on "best of 5 sets" rule (excluding Golden Set).

Where the match is abandoned or postponed, all the bets about this match will be valid if the match will be resumed and completed within the next 24 hours. If the match will not be completed within this time, all the bets will be considered "void".

Game Types:

HH (Head to Head): You have to forecast who the winner of the match will be.

1st Set Winner: You have to forecast who the winner of the first set will be.

Set Handicap 1-2: The outcome of the bet is obtained by adding the handicap to the final result of the home team (in sets).

Set Betting: You have to forecast the result of the match regarding sets.

Total Number of Sets: You have to forecast the total number of sets played during the match.

Total Points: You have to forecast whether there will be more or fewer points scored than the number indicated.

Handicap Points: The outcome of the bet is obtained by adding the handicap to the final result of the home team (in points).

Total Points 1st Set: You have to forecast whether there will be more or fewer points scored than the number indicated in the first set.

Handicap Points 1st Set: The outcome of the bet is obtained by adding the handicap to the first set result of the home team (in points).

Odd/Even Points: You have to predict whether the number of points will be odd or even.

ICE HOCKEY BETTING RULES

1. Winner: Bets settled on final league/tournament position include playoffs.

2. Double Chance: A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available:

1 or X - if the result is either a home win or a draw, bets on this option are winners.

X or 2 - if the result is either a draw or away win, bets on this option are winners.

1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

All bets are valid for regulation time in all leagues.

3. Time of First Goal:

If a match is abandoned after the first goal is scored, all bets stand.

If a match is abandoned before a goal is scored, all bets are void.

If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime.

As soon as a game starts, it is deemed to be in the first minute, so for example, when a goal is scored after 23 minutes and 25 seconds, it is settled as having been scored in the 24th minute.

4. Total Goals

Predict the total goals achieved in the match.

Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.

Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.

5. Correct Score

Predict the score at the end of regular time (except NHL).

If an exact score occurs that is not an option in our offer, all bets are lost.

6. First Team to Score

First team to score means betting on which team will score the first in a match. Over time is included for this bet type.

7. Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or wins the match.

CRICKET BETTING RULES

All games must start on the scheduled date (local time) in order for bets to be valid.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or, stated otherwise in the rules. An exception is made where incorrect start time is announced on our website.

If a match venue is changed, then bets already placed will stand provided that the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

Push rules apply for all 2-way markets.

1. One Day / Twenty20

In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.

If a match is abandoned due to exterior interference, then bets will be void unless a result is declared, based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are void.

2. Test Matches

Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

3. Money Line

Predict the winner of the match.

4. Top Batsman/Top Bowler

Player with the best batting average is considered as the Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.

There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:

One day International – 20 overs

All Domestic 40 Over Competitions – 10 overs

All Domestic 50 Over Competitions – 20 overs

All Twenty20 Cup – 6 overs

5. Man of The Match

Bets are settled on the officially declared man of the match.

6. To Win the Toss

Predict which team will win the coin toss at the beginning of the game.

7. Highest Opening Partnership

Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings.

8. Most Match Sixes

Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches, the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet, bets will be void. For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

9. 1st Wicket Method

Predict the method by which the 1st Wicket in the game will be scored. Where the game is abandoned before a wicket is scored, or there is no wicket scored at all in the match, all bets will be void.

10. A Fifty/Hundred Score in Match

Predict whether any player will score fifty/hundred or more runs in the match. For different types of games, there is a certain minimum of Overs to be played or bets on this bet type will be void:

Test Matches - The whole game counts. In the event where the game is drawn, at least 200 overs must be bowled:

One Day Matches – 40 overs must be bowled

Twenty20 Matches – 20 overs must be bowled

11. Most Run Outs

Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes.

12. 1st Over Total Runs

Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.

13. Runs at Fall Of 1st Wicket

Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.

14. Dismissal Method

Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.

15. Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

16. Runs O/U

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

17. Race To 10 Runs

Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

18. Total Match Sixes

Predict if Sixes scored in the match will be over or under a given number. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.

In One Day, matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

19. Team with Highest 1st 6/10/15 Overs Score

Predict which team will have the higher score after 1st 6/10/15 Overs. If either team do not complete number of overs stated, bets will be void.

20. Batsman Matches

Predict which Batsman will score more runs in the game. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

21. Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

22. To Win Pool

Predict the team which will finish top at their Pool.

23. Finalists

Predict the two teams which will play in the Final of the Tournament.

24. Stage of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

25. To Reach the Final

Predict if a certain team will reach the Final of the Tournament.

AMERICAN FOOTBALL RULES

In case an event does not start in the date/time scheduled, all bets will be void.

In case an event is abandoned prior to the commencement of the regular time, all bets will be void unless when resumed on the same day, except when stated otherwise.

All bets include overtime except when stated otherwise.

All bets will be void if the match is not played at least 55 minutes, except for markets for which the results have already been determined. All 2way bets will be void in the event of a tie.

In case a change of venue occurs, all bets will stand if the home team remains as so. In the event where the teams change from home team to away, all bets will be void.

All bets include overtime. Live bets include all points scored before and after the bet is placed.

1. Match Result

Match winner - Predict the result of the match. Bet on the home win, draw or away win. All bets include overtime. All 2way bets will be void in case the match ends with a tie.

First Half - Predict the result of the first half. Bet on the home win, draw or away win. All bets will be void in case the match is abandoned in the first half. All bets will stand if the match is abandoned in the second half.>

Second Half - Predict the result of the second half. Bet on the home win, draw or away win. All bets will be void in case the match is abandoned. This betting market includes overtime if played.

Quarter - Predict the result of a specific quarter. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period. All 4th quarter bets include overtime except when stated otherwise.

Handicap - Predict the result of the match with a handicap. Bet on the home win, draw or away win.

2. Points Bets

Total Points – The player must predict the total points scored in the match. All bets will be void in case the match is abandoned before the minimum play time.

First Half Total Points – The player must predict if the total points scored in the first half (first and second quarters) will be over or under a specific number. All bets will be void in the event where the match is abandoned during the first half (first and second quarters). All bets will stand and shall relevantly be valid in case where the match is abandoned in the second half (third and fourth quarters).

Quarter Total Points – The player must predict if the total points scored in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in the event where the match is abandoned before or during the respective betting quarter. All bets will stand and shall relevantly be valid in the event where the match is abandoned after the respective betting period.

First Team to Score - Predict the team to score the first point. All bets will be void in the event where the match is abandoned before the first point is scored. All bets will stand in the event where the match is abandoned after the first point is scored.

MOTORCYCLE RACING RULES

1.1 In the event where a driver withdraws before the start of the official qualifying session, all bets on that driver shall be considered void and the odds shall be set to 1.00. If the driver starts the qualifying session but fails to start in the actual race, all bets on that driver are considered lost.

If the race is red flagged and the original start voided, events taking place before a possible re-start are ignored. Drivers who fail to re-start are considered to have withdrawn from the competition.

1.2 The following rules are used for head-to-head and triple head betting:

  • If all drivers finish the race, the winner is the driver with the best official finishing position at the time of the price ceremony.
  • If one driver fails to finish the race but one (or both) of the others do, bets on the non-finisher(s) are considered lost and the winner is determined as set out above.
  • In the event where all drivers in the bet are non-finishers, the driver who completed the most laps is considered as the winner.

1.3 Head to Head

The following rules are used for head-to-head betting:

If all drivers finish the race, the winner is the driver with the best official finishing position at the time of the price ceremony.

If one driver fails to finish the race but the others do, bets on the non-finisher(s) are considered lost.

If both drivers in the bet are non-finishers, the driver who completed the most laps is considered the winner.

In case where both drivers abandon the race after completing the same number of laps, head to head bets are deemed void and the odds are set to 1.00.

If a driver withdraws before the race starts or does not attend at the first start, head to head bets are deemed void. The commencement of any race is defined by the signal to start the formation lap.

1.4 In the event where a Grand Prix is suspended or postponed and does not resume and/ or is not completed within 72 hours, all bets are deemed void.

1.5 In the event where a driver withdraws before the start of official trials, bets on the winner driver or 1,2,3 positions are deemed void. In case where the driver withdraws after the official trials have started, bets on the winner driver are deemed lost. The start of any race is defined by the signal to start the formation lap.

1.6 Any driver who completed at least 90 per cent of the race distance will be classified, whether or not he was running when the winner took the chequered flag.

BOXING RULES

In the event where the fight does not take place as it has been scheduled, and is not played in the same date (local time) all bets are void. The exception shall take place in case where we advertise an incorrect kick-off time.

The bell sound is the sign for the beginning of the first round for betting purposes.

When a fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

In declaration of a “No Contest”, all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

1. Winner

All bets will be valid regardless of changes to the number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

2. Method of Victory

All bets will be considered valid regardless of changes to number of rounds to be fought.

Draw or Technical Draw - Draw is scorecard draw. Technical Draw shall occur if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.

3. Total Rounds

For settlement purposes, where a half round is stated, then 1 minute 30 seconds of the respective round will define the half to determine under or over.

If the number of rounds for a fight is changed after this market has been set, then all bets will still have action, unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal to 6.5 rounds.

RALLY RULES

1. The player has to predict whether, driver X, for example, will be classified in the final race rankings. Bets will be evaluated in accordance to the official results.

2. Team Head-to-Head (H2H) bets: Bets will be settled on the team with the best classified car in the official result of the FIA. If both teams have no cars classified, then all bets will be void.

3. Driver Head-to-Head (H2H) bets: If at least one of the two drivers do not show up at the start, then all bets will be void. In case where both drivers do not classify in the final race rankings, then all bets will be void.

BASEBALL RULES

1. The player must predict which team wins race to x points. In the event where an inning ends before the Xth point is reached (including extra innings), this market is considered void.

2. Who scores the Xth point (incl. ot) If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void.

3. When will the match be decided? Market will be settled as “Any extra inning” where at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

4. Will there be overtime? Market will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Important:

Possible extra innings are not considered in any market unless otherwise stated.

The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

NAME OF MARKET TERMS USED IN BASEBALL
Period Inning
Overtime (OT) Extra Inning
Points Runs
Halftime Result after 9th half-inning

Settlement and cancellation rules:

All markets will be cleared according to the final result after 9 innings ( 8 ½ innings if home team is leading at this point)

If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void.

If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

DARTS RULES

In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

Set Betting (Correct Score): The bet refers to the correct final score in sets.

Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

SNOOKER RULES

1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

2. For betting purposes only “legally” potted balls count. This means that whenever there is a “foul ball” involved, the potted balls do not count. Bets will be settled accordingly.

3. Frame Betting (Correct Score): The bet refers to the correct final score in frames.

4. Frame Winner: This bet refers to winner of a specific frame. The respective frame must be completed in order for bets to stand.

5. In the event of a re-rack in any frame, the following rules apply:

  • Frame winner: all bets stand and will be settled on the official winner of the frame.
  • Completed bets: all bets that are already determined before the re-rack stand. Repeated occurrences after the re-rack will be irrelevant for betting purposes.
  • Uncompleted bets: Bets that are not determined before the re-rack will be settled on actions occurring after the re-rack only. Any occurrences before the re-rack will be irrelevant for betting purposes.
  • All bets referring to the final result of the frame (e.g. totals, odd/even betting) will be settled on the official result of the frame.

Length of frame/match: Bets will be settled on the time elapsed from the starting break to the end of the frame or match, whether through normal play or concession.

SPEEDWAY RULES

1. All meeting bets apply to a specific number of heats, generally 15. If a meeting is abandoned and 12 or more heats have been completed at the time of abandonment then all bets will be settled on the official result. If less than 12 heats have been completed at the time of abandonment then all bets will be void. This also applies to Handicap bets.

2. Heat betting (Correct Score and Heat Winner):

2.1 Bets will be settled on the official result of the respective heat after re-runs and disqualifications right after the heat is finished regardless of any changes made at a later time by any governing body.

2.2 Jokers and bonus points do NOT, IN ANY EVENT WHATSOEVER, count (therefore points scored are: 3 for winning the heat, 2 for second place, 1 for third place).

2.3 In bets where riders are named, they must all ride for bets to stand.

3. Head-to-Head bets: If one or both rider(s) do not compete in at least 3 rides, then all bets will be void. Jokers and bonus points do NOT, IN ANY EVENT WHATSOEVER, count.

Total points (Over/Under): If a rider does not compete in at least 3 heats, then all bets will be void. For the purposes of an individual rider's total points at a meeting, jokers and bonus points do NOT, IN ANY EVENT WHATSOEVER, count (therefore points scored are: 3 for winning the heat, 2 for second place, 1 for third place).

In British Elite League and World Cup “joker” rides, tactical points count as in normal rides (max 3 pts for a heat winner etc.).

Ties: When two riders finish on level race points then the following applies:

6.1 Precedence will be given to the better placed rider in the heat where the 2 riders met.

6.2 If the tie still persists precedence will be given to the riders (tied on race points) having the greatest number of 1st, 2nd, 3rd or 4th places (a “0” for last placing is better than being disqualified for whatever reasons).

6.3 If solutions 6.a) and 6.b) and cannot resolve the tie, then the lowest riding number jacket will be deemed the better placed rider.

7. Race to “Number of Points”: If 2 or more riders reach the respective number of points for his/ her team in the same run, then bets will be settled on the rider placed higher in this run.

FUTSAL RULES

All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated.

FLOORBALL RULES

All matches played will be settled on the score at the end of regular time and will exclude overtime if played.

If a match venue is changed, then bets already placed will stand, provided that the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing, will be void.

RUGBY RULES

The result of a Rugby match is deemed to be established at the end of the prescribed time. If the match is abandoned before full time, all bets are considered void and the odds are set to 1.00.

NASCAR RULES

1. Winners of all qualifying bets will be settled on the official qualifying times.

2. Head-to-Head (H2H) bets/match ups:

  • Qualifying: If at least one of the drivers either does not start his session or does not finish his session with an official round time, then all bets will be void.
  • Race: If at least one of the drivers does not show up at the start, then all bets will be void. If one or more drivers do not classify, then the driver who has completed more laps is the winner. If all drivers do not classify and have the same number of completed laps, then all bets will be void.

3. Which driver will record the most wins in the season? Both drivers need to start in at least 32 races, within a season for bets to stand. If one or both drivers start in less than 32 races within the respective season, then all bets are void.

4. Driver to finish higher in the points ranking: Both drivers need to start in at least 32 races within a season for bets to stand. If one or both drivers start in less than 32 races within the respective season, then all bets are void.

5. Will (driver X) be classified in the final race rankings? Bets will be evaluated according to the official results.

BADMINTON RULES

In the event where any of the name players in a match change before the match starts, the all be will be considered void.

If the event starts but is not completed, then all bets will be void.

RINK HOCKEY RULES

Team to be Relegated: These bets relates to the teams, which occupy the relegation places at the end of the season. All future changes which may occur for whatever reason, are deemed irrelevant for this bet.

SAILING RULES

All bets will stand regardless of which team/sailor participates. The winners are determined based on the official result, disregarding any subsequent disqualifications. If there is no podium presentation, the official published results will be used. If there is no prize award ceremony, bets will be settled subject to which sailor crosses the finishing line first.

BANDY RULES

Team to Progress (team to reach the next round etc.): These bets apply to the game result, including overtime and penalty shootout.

Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes, then all bets stand except of all bets that refer to either the first or the second half.

Team to be Relegated: These bets relate to the teams which occupy the relegation places at the end of the season. All future changes which may occur for whatever reason, are deemed irrelevant for this bet.

ALPINE SKIING RULES

Race Rules This rule applies to World Cup races. For Tournaments (e.g. World, European or National Championships, Olympics etc.) rule 2 applies. All bets are settled on the official classification at the time of the podium presentation. If a race is interrupted or postponed but is held within 80 hours after the original start date, then all bets on the event are valid. If the race does not take place within 80 hours after the original start date, then all bets will be void.

Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. In the event where a betting event is unable to commence within the official time allocated, all bets are void.

Head-to-Head (H2H): The winner will be the skier who is placed higher in the race. If one of the skiers does not take part in the race, all bets are void. If a skier is disqualified or does not finish the race for any reason, then the other skier is deemed and shall be relevantly considered as the winner. If both skiers fail to qualify for the next round at events with more than 1 round, then settlement will be based on official 1st round standings. If both skiers do not finish the 1st round with an official result, bets will be void. The same if both skiers take part 2nd round but neither finish with an official result bets will be void. If a skier has already started and will be disqualified or he/she withdraws in the course of the competition, then the other skier is deemed the winner if he/she completes the respective round.

Antepost/Outright winner (others on request): If a selection is disqualified for whatever reason, then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered, then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

Finish in Top 3 (others on request): This rule applies to various numbers of “Top”-rankings (e.g. Top 5). If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered, then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”. In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

6. If two similar events (e.g. 2 downhill races) are held at the same time and place, all bets placed before the start of the first event will be valid for the first event, except if stipulated otherwise. If, for instance, an originally planned downhill event is modified into a shortened version on the same slope, the bets remain valid.

7. Best athlete from “each nation”: Bets will be settled on the highest ranked athlete of a certain nation. This bet refers to the nationality the athlete is competing for, regardless of the country in which he/she is born in. If the event is shortened, e.g. due to bad weather, then all bets are valid and will be settled on the official result.

BIATHLON RULES

1. Race Rules: This rule applies to World Cup races. For Tournaments (e.g. World, European or National Championships, Olympics etc.) rule 2) applies. All bets are settled on the official classification at the time of the podium presentation. If a race is interrupted or postponed but is held within 80 hours after the original start date then all bets on the event are valid. If the race does not take place within 80 hours after the original start date then all bets will be void.

2. Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If a betting event is unable to commence within the official time allocated, all bets are void.

3. Antepost/Outright winner (others on request): If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

4. Finish in Top 3 (others on request): This rule applies to various numbers of “Top”-rankings (e.g. Top 5, Top 10). If a selection is disqualified for whatever reason, then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

5. Triple Head to Head: If one or more participants withdraw before they have started the event, then all bets will be considered void. The winner will be the athlete/nation who is placed highest in the race. If an athlete/nation is disqualified or does not finish the race for any reason, then this selection is deemed a loser and the bet is decided between the remaining 2 athletes/nations. If 2 athletes/nations are disqualified or do not finish the race for any reason, then the remaining athlete(s)/nation(s) is deemed the winner. If all athletes/nations are disqualified or do not finish the event for any other reason, then, all bets will be void.

6. Team to lead at 1st, 2nd, 3rd exchange: All bets will be settled on the official classification at the respective exchange posted by the respective governing authority (IBU/IOC).

SKI JUMPING RULES

1. Competition Rules: This rule applies to World Cup competitions. For Tournaments (e.g. World, European or National Championships, Olympics etc.) rule 2.) applies. All bets are settled on the official classification at the time of the podium presentation. If a competition is interrupted or postponed but is held within 80 hours after the original start date then all bets on the event are valid. If the event does not take place within 80 hours after the original start date then all bets will be void.

2. Major Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If the betting event is unable to commence within the official time allocated for the major sporting tournament, all bets are void.

3. Antepost/Outright winner (others on request): If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on athletes that do not appear in the original list of participants on customers´ request.

4. Finish in Top 3 (others on request): This rule applies to various numbers of “Top”-rankings (e.g. Top 5, Top 10). If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”.

In case there is an option for “Others on Request”, odds can be offered on athletes that do not appear in the original list of participants on customers´ request.

5. Head-to-Head (H2H): The winner will be the athlete/nation who is placed higher in the event. Once both athletes/nations have started the qualifying, the H2H is valid.

If an athlete/nation is disqualified or does not finish the event for any reason, then the other athlete/nation is deemed the winner. If both athletes/nations are disqualified or do not finish the event for any other reason then all bets will be void. If one of the two athletes/nations fails to qualify for the main event then the other athlete/nation is deemed the winner. If both athletes/nations fail to qualify for the main event then bets will be settled on the result from the qualifying.

If both athletes/nations are qualified for the competition, but at least one of them do not start 1st round, then bets placed after the qualification will be void.

5.1 Live Head-to-heads: If head-to-head bets are concluded after one of the two athletes made his jump, and the event is restarted then, the respective bets are void.

5.2 Longest jump: Bets about the longest jump in a certain round are settled according to the head-to-head rules.

5.3 If the competition takes place under the new rules (the length of the inrun can be changed during a round of the competition without a restart being necessary), the general H2H bets (including 'Who will score more points?' and similar bets) will be regarded as valid regardless of the length of the in-run. Longest Jump H2Hs are void.

6. Triple Head-to-Head: The winner will be the athlete/nation who is placed highest in the race. If an athlete/nation is disqualified or does not finish the race for any reason, then this selection is deemed a loser and the bet is decided between the remaining 2 athletes/nations. If 2 athletes/nations are disqualified or do not finish the race for any reason, then the remaining athlete/nation is deemed the winner. If all 3 athletes/nations are disqualified or do not finish the event for any other reason, then, all bets will be void.

7. Nationality of Winner: This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.

8. Best athlete from “each nation”: Bets will be settled on the highest ranked athlete of a certain nation. This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.

9. Ski Jumping: If the event is shortened, e.g. due to bad weather, then all bets are valid and will be settled on the official result. Exception: bets placed after the finish time from the FIS official result list will be void.

CROSS-COUNTRY SKIING RULES

1. Competition Rules: This rule applies to World Cup competitions. For Tournaments (e.g. World, European or National Championships, Olympics etc.) rule 2) applies. All bets are settled on the official classification at the time of the podium presentation. If a competition is interrupted or postponed but is within 80 hours after the original start date then all bets on the event are valid. If the event does not take place within 80 hours after the original start date then all bets will be void.

2. Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If the betting event is unable to commence within the official time allocated, all bets are void. If a sporting tournament is unable to commence within the official time allocated, all bets are void.

3. Antepost/Outright winner (others on request): If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

4. Finish in Top 3 (others on request): This rule applies to various numbers of “Top”-rankings (e.g. Top 5, Top 10). If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request

5. Head-to-Head (H2H): The winner will be the athlete/nation who is placed higher in the event. If an athlete/nation is disqualified or does not finish the event for any reason, then the other athlete/nation is deemed the winner. If both athletes/nations are disqualified or do not finish the event for any other reason then all bets will be void.

5.1 Cross Country Sprint: The winner will be the athlete/nation who is placed higher when the tournament is finished. If one of the two athletes fails to qualify for the main event then the other athlete is deemed the winner. If both athletes/nations fail to qualify for the main event then bets will be settled on the result from the qualifying. If both athletes qualify for the main event but one of them does not finish it for any reason then the other athlete is deemed the winner. If both athletes are disqualified or do not finish the event for any other reason then all bets will be void.

6. Triple Head-to-Head: The winner will be the athlete/nation who is placed highest in the race. If an athlete/nation is disqualified or does not finish the race for any reason, then this selection is deemed a loser and the bet is decided between the remaining 2 athletes/nations. If 2 athletes/nations are disqualified or do not finish the race for any reason, then the remaining athlete/nation is deemed the winner. If all 3 athletes/nations are disqualified or do not finish the event for any other reason then all bets will be void.

7. Team to lead at 1st, 2nd, 3rd exchange: All bets will be settled on the official classification at the respective exchange posted by the respective governing authority (FIS/IOC).

8. Skier to lead at X intermediate check: The X stands for kilometre where the respective intermediate check is located. All bets will be settled on the official classification at the respective intermediate check posted by the respective governing authority (FIS/IOC).

9. Nationality of Winner: This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.

10. Best athlete from “each nation”: Bets will be settled on the highest ranked athlete of a certain nation. This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.